![]() But New York is an inextricable part of the Spider-Man mythos, from its comic book origins - Peter Parker was born in Queens - to its movie iterations. Several open-world video games have leaned on New York’s familiar topography, including Grand Theft Auto IV and Tom Clancy’s The Division in Assassin’s Creed III, players can scamper across an 18th-century version of the city. The game’s design director, Josue Benavidez, said his research involved contacting organizations like the Center for Brooklyn History, posting on Reddit groups devoted to the borough and calling businesses near the buildings he was studying. Replicating parts of the largest city in the United States was also a bigger challenge this time because the process began while many designers at Insomniac, which has offices in Burbank, Calif., and Durham, N.C., were working from their homes during the coronavirus pandemic. ![]() Marvel’s Spider-Man 2 swells into Queens and Brooklyn (including Coney Island attractions), testing a design team responsible for nearly doubling the real estate of the 2018 original. ![]() The designers at Insomniac Games are now expanding the superhero’s jurisdiction beyond Manhattan for the sequel, to be released for the PlayStation 5 on Oct. The comic book icon also brought his own landmarks to that version of New York City, which hosted the Avengers headquarters a few blocks north of the United Nations and a supervillain prison in the East River. Reality and fantasy were deeply intertwined in Marvel’s Spider-Man, where gamers swung from webs above Lincoln Center and leaped from the Empire State Building’s spire into the crowds leaving the subway station at Herald Square. ![]()
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